Pc Games

Clash: Artifacts of Chaos review


What is it? A third-person brawling adventure from the makers of Zeno Clash and other oddities.
Expect to pay £25 / $30
Developer ACE Team
Publisher Nacon
Reviewed on RTX 2070, i7-10750H, 16GB RAM
Multiplayer? No
Steam Deck N/A
Link: Official site (opens in new tab)

Clash: Artifacts of Chaos is like the anti-God of War. It bears a family resemblance to Sony’s franchise revival, enough to invite comparison, but its design philosophy could hardly be more different. In particular, if you ever thought God of War would benefit from a more hands-off approach to nudging you through its adventures, then rest assured Clash keeps its sweaty palms strictly to itself.

If that sounds heavenly for those who prefer their games not to be littered with symbols and NPC chatter telling them where to go and how to get there, however, beware the old adage: “Be careful what you wish for, you might just get it.” Pushing through Clash’s lush world and sprinkled narrative is often a richer experience due to the absence of supervisory noise. Yet it swings the pendulum of player guidance so far to the opposite extreme you may find yourself crying out for a quest marker or eager companion to show the way.

(Image credit: ACE Team)

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At times, it seems as though Chilean developer ACE Team really is making a point about God of War, not least because protagonist Pseudo almost seems to be a parody of Kratos, like the runt of the litter that the Greek champion emerged from. This nobody hermit is a misshapen muscle sack, all wonky shoulders and unevenly spread toes, whose bald head sticks out, literally, like a sore thumb. And while he shares Kratos’ gruff demeanour, he’s really a big softy, who sounds more like George Clooney than a battle-hardened warrior. His diminutive travelling companion, meanwhile, is a sort of spherical owl referred to only as ‘the boy’. Make of that what you will.

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